Wake the Dead
Archaeomancer
Peregrine Drake
Viscera Seer
Prerequisites
What do I need to start this combo?
| Viscera Seer on the battlefield. | |
| Wake the Dead in hand. | |
| Archaeomancer and Peregrine Drake in your graveyard. | |
| You control up to five lands that can tap to produce at least |
Steps
How does this combo work?
1 | During an opponent's combat step, activate up to five lands you control by tapping them, adding at least |
2 | Cast Wake the Dead by paying |
3 | Peregrine Drake and Archaeomancer enter the battlefield, triggering their abilities. |
4 | Resolve the Peregrine Drake trigger, untapping up to five lands you control. |
5 | Resolve the Archaeomancer trigger, returning Wake the Dead from your graveyard to your hand. |
6 | Activate Viscera Seer twice by sacrificing Peregrine Drake and Archaeomancer, causing you to scry 1 twice. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite mana lands you control can produce | |
| Infinite sacrifice triggers | |
| Infinite scry 1 | |
| Infinite untap of lands you control |
Combo Metadata
27
DECKS
0.00%
OF 1869165 ELIGIBLE DECKS
Rank 18137
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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