Toxrill, the Corrosive
Maha, Its Feathers Night
Prerequisites
What do I need to start this combo?
| Toxrill and Maha on the battlefield. |
Steps
How does this combo work?
1 | At the beginning of your end step, Toxrill's first ability triggers, putting a slime counter on each creature your opponents control. |
2 | Because your opponents' creatures are now 0/0 due to Maha and Toxrill's static effects, the creatures die as a state-based action due to having zero toughness unless there is an effect boosting their toughness. |
3 | Repeat during each of your end steps. |
Results
What do I get from this combo?
| Reduce the toughness of creatures opponents control to 0 on each of your turns |
Combo Metadata
8496
DECKS
0.43%
OF 1980006 ELIGIBLE DECKS
Rank 482
MOST PLAYED OF 50333 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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