Fire Lord Azula
Narset's Reversal
Vedalken Orrery
Time Warp
Prerequisites
What do I need to start this combo?
| Fire Lord Azula and Vedalken Orrery on the battlefield (Fire Lord Azula without summoning sickness on the battlefield). | |
| Narset's Reversal and Time Warp in hand. | |
| An opponent cannot block and kill Fire Lord Azula | |
Steps
How does this combo work?
1 | Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding . |
2 | Holding priority, cast Time Warp by paying its mana cost. |
3 | Fire Lord Azula's second ability triggers, copying Time Warp. |
4 | Holding priority, cast Narset's Reversal by paying , targeting the original Time Warp spell. |
5 | Fire Lord Azula's second ability triggers, copying Narset's Reversal, targeting the original Narset's Reversal. |
6 | Resolve the copy of Narset's Reversal, causing you to copy Narset's Reversal targeting the original Time Warp spell, and then return the original Narset's Reversal to your hand. |
7 | Resolve the copy of Narset's Reversal, copying Time Warp and returning the original Time Warp to your hand. |
8 | Resolve both copies of Time Warp from steps 3 and 7, causing you to take two extra turns after this one. |
9 | Repeat during your second extra turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
55
DECKS
0.11%
OF 49348 ELIGIBLE DECKS
Rank 14099
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.