Magar of the Magic Strings
Time Warp
Prerequisites
What do I need to start this combo?
| Magar of the Magic Strings on the battlefield. | |
| Time Warp in hand. | |
| An opponent is unable to block and kill creatures you control. | |
Steps
How does this combo work?
1 | Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. |
2 | Activate Magar by paying |
3 | Move to your next turn. |
4 | Deal combat damage to an opponent with the face down creature. |
5 | The face down creature triggers, causing you to cast a copy of Time Warp without paying its mana cost. |
6 | Resolve the copy of Time Warp, causing you to take an extra turn after this one. |
7 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
42
DECKS
0.00%
OF 1239135 ELIGIBLE DECKS
Rank 21499
MOST PLAYED OF 67528 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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