Hoard Hauler
Time Sieve
Prerequisites
What do I need to start this combo?
| Hoard Hauler and Time Sieve on the battlefield. | |
| Hoard Hauler does not have summoning sickness. An opponent cannot block Hoard Hauler and controls at least five artifacts. You control a creature with power three or greater. |
Steps
How does this combo work?
1 | Activate Hoard Hauler by tapping a creature with power three or greater, causing it to become an artifact creature until end of turn. |
2 | Deal combat damage to an opponent who controls five or more artifacts using Hoard Hauler. |
3 | Hoard Hauler triggers, creating at least five Treasure artifact tokens. |
4 | Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
2050
DECKS
0.18%
OF 1131800 ELIGIBLE DECKS
Rank 2426
MOST PLAYED OF 59085 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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