Hearthhull, the Worldseed
Retreat to Coralhelm
Crucible of Worlds
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You control a land that enters the battlefield untapped and that can tap to produce at least | |
| Hearthhull is a creature and has at least two charge counters on it. |
Steps
How does this combo work?
1 | Activate a land by tapping it, adding at least |
2 | Activate Hearthhull by paying |
3 | If Hearthhull has eight or more charge counters on it, it triggers, causing each opponent to lose 2 life. |
4 | Resolve the Hearthhull ability, causing you to draw two cards and allowing you to play an additional land this turn. |
5 | Play the land from your graveyard. |
6 | When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Hearthhull |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite landfall triggers | |
| Near-infinite lifeloss |
Combo Metadata
38
DECKS
0.02%
OF 221975 ELIGIBLE DECKS
Rank 16644
MOST PLAYED OF 46394 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
The Wandering Minstrel
0.3%inclusion29 decks9.29K decks
Horde of Notions
0.1%inclusion2 decks1.45K decks
Esika, God of the Tree
0.0%inclusion2 decks8.44K decks
Thrasios, Triton Hero // Vial Smasher the Fierce
0.1%inclusion2 decks1.58K decks
Omnath, Locus of All
0.0%inclusion1 decks4.89K decks
Ramos, Dragon Engine
0.0%inclusion1 decks4K decks
Child of Alara
0.0%inclusion1 decks3.53K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands