The Tenth Doctor
Inspiring Refrain
Mind Over Matter
Chromatic Orrery
Prerequisites
What do I need to start this combo?
| Inspiring Refrain in hand or in exile. | |
| All other permanents on the battlefield. | |
| Inspiring Refrain in hand or in exile with at least one time counter on it. | |
Steps
How does this combo work?
1 | Activate Chromatic Orrery's first ability by tapping it, adding |
2 | If Inspiring Refrain is in your hand, cast it by paying |
3 | Otherwise, activate The Tenth Doctor by paying |
4 | Resolve Inspiring Refrain, causing you to draw two cards and exile Inspiring Refrain with three time counters on it. |
5 | Activate Mind over Matter by discarding a card, untapping Chromatic Orrery. |
6 | Activate Chromatic Orrery's first ability by tapping it, adding |
7 | Activate Mind over Matter by discarding a card, untapping Chromatic Orrery. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite draw triggers | |
| Infinite self-discard triggers | |
| Near-infinite card draw | |
| Near-infinite colored mana | |
| Near-infinite colorless mana | |
| Near-infinite looting | |
| Near-infinite magecraft triggers | |
| Near-infinite storm count | |
| Near-infinite untap of permanents you control | |
| Near-infinite mana permanents you control can produce | |
| Infinite looting |
Combo Metadata
1
DECKS
Rank 53703
MOST PLAYED OF 55286 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.