Splinter Twin
Intruder Alarm
Prerequisites
What do I need to start this combo?
| Splinter Twin and Intruder Alarm on the battlefield. | |
| Splinter Twin attached to any nonlegendary creature you control without summoning sickness. |
Steps
How does this combo work?
1 | Activate the creature with Splinter Twin attached, creating a token copy of itself with haste. |
2 | The token enters the battlefield, triggering Intruder Alarm, untapping all creatures. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite creature tokens with haste | |
| Infinite creature ETB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures |
Combo Metadata
553
DECKS
0.02%
OF 2323809 ELIGIBLE DECKS
Rank 6555
MOST PLAYED OF 62466 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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