Sword of Feast and Famine + Sword of Hearth and Home + Archaeomancer + Seize the Day
Sword of Feast and Famine
Sword of Hearth and Home
Archaeomancer
Seize the Day
Requires
Sword of Feast and Famine must be on the battlefield.
Sword of Hearth and Home must be on the battlefield.
Archaeomancer must be on the battlefield.
Seize the Day must be in the graveyard.
Sword of Hearth and Home and Sword of Feast and Famine attached to any other creature without summoning sickness.
Lands you control can tap to produce at least .
An opponent is unable to block and kill the creature with the Swords attached.
Steps
- Deal combat damage to an opponent using the creature with Sword of Hearth and Home attached.
- Sword of Hearth and Home and Sword of Feast and Famine trigger.
- Resolve the Sword of Hearth and Home trigger, blinking Archaeomancer and causing you to search your library for a basic land card and put it onto the battlefield.
- Archaeomancer enters the battlefield, returning Seize the Day from your graveyard to your hand.
- Resolve the Sword of Feast and Famine trigger, causing you to untap all lands you control, and causing the defending player to discard a card.
- Move to your postcombat main phase.
- Activate any number of lands you control by tapping them, adding at least .
- Cast Seize the Day by paying , causing you to untap the creature with Sword of Hearth and Home attached and to get an additional combat and main phase after this one.
- Repeat.
Results
Infinite combat damage. Infinite combat phases. Infinite ETB. Infinite LTB. Infinite magecraft triggers. Infinite storm count. Infinite untap of lands you control. Near-infinite landfall triggers. Put all basic lands from your library onto the battlefield. Infinite mana lands you control can produce.
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