Blue Sun's Twilight
Dockside Extortionist
Chandra, Hope's Beacon
Displacer Kitten
Mnemonic Wall
Prerequisites
What do I need to start this combo?
| Blue Sun's Twilight in hand. | |
| All other permanents on the battlefield. | |
| Opponents control at least eight artifacts and/or enchantments. You have not copied a spell using Chandra this turn. | |
Steps
How does this combo work?
1 | Cast Blue Sun's Twilight by paying |
2 | Chandra and Displacer Kitten trigger. |
3 | Resolve the Displacer Kitten trigger, blinking Chandra. |
4 | Resolve the Chandra trigger, creating a copy of Blue Sun's Twilight, targeting Dockside Extortionist. |
5 | Resolve the copy of Blue Sun's Twilight, creating a token copy of Dockside Extortionist. |
6 | The Dockside Extortionist token enters the battlefield, creating at least eight Treasure tokens. |
7 | Resolve the original Blue Sun's Twilight from step 1, creating a token copy of Mnemonic Wall. |
8 | The Mnemonic Wall token enters the battlefield, returning Blue Sun's Twilight from your graveyard to your hand. |
9 | Activate seven Treasure tokens by tapping and sacrificing them, adding |
10 | Activate Chandra's third loyalty ability by removing four loyalty counters from it, dealing four damage to up to two targets. |
11 | Repeat. |
12 | Once you have infinite mana, you may instead target Mnemonic Wall and any other creature to get infinite copies of any creature on the battlefield. |
Results
What do I get from this combo?
| Gain control of all creatures | |
| Infinite colored mana | |
| Infinite copies of any creatures on the battlefield | |
| Infinite creature tokens | |
| Infinite damage | |
| Infinite ETB | |
| Infinite magecraft triggers | |
| Infinite storm count | |
| Infinite Treasure tokens |
Combo Metadata
1
DECKS
0.00%
OF 1733701 ELIGIBLE DECKS
Rank 42275
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.