Dynaheir, Invoker Adept
Grim Monolith
Freed from the Real
Chromatic Orrery
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Freed from the Real attached to Dynaheir. |
Steps
How does this combo work?
1 | Activate Chromatic Orrery's first ability by tapping it, adding |
2 | Activate Grim Monolith's first ability by tapping it, adding |
3 | Activate Dynaheir by tapping it, copying the next ability that you activate that costs at least four mana this turn. |
4 | Activate Grim Monolith's second ability by paying |
5 | Dynaheir triggers, copying Grim Monolith's ability. |
6 | Resolve the copy of Grim Monolith's ability, untapping it. |
7 | Activate Grim Monolith's first ability by tapping it, adding |
8 | Resolve Grim Monolith's ability from step 4, untapping it. |
9 | Activate Freed from the Real's second ability by paying |
10 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite colored mana | |
| Infinite colorless mana |
Combo Metadata
17
DECKS
0.00%
OF 822339 ELIGIBLE DECKS
Rank 20573
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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