Thousand-Year Storm
Underworld Breach
Strike It Rich
Pull from Eternity
Prerequisites
What do I need to start this combo?
| Thousand-Year Storm and Underworld Breach on the battlefield. | |
| Strike It Rich and Pull from Eternity in hand. | |
| At least three cards in your graveyard and/or in exile, at least one of which must be in your graveyard. | |
Steps
How does this combo work?
1 | Cast Strike it Rich. |
2 | Thousand-Year Storm triggers, copying Strike it Rich zero times. |
3 | Resolve Strike it Rich, creating a Treasure token. |
4 | Cast Strike it Rich from your graveyard for its flashback cost by paying |
5 | Thousand-Year Storm triggers, copying it once. |
6 | Resolve all copies of Strike it Rich, creating two Treasure tokens. |
7 | Cast Pull from Eternity for . |
8 | Thousand-Year Storm triggers, copying it twice. |
9 | Resolve all of the copies of Pull from Eternity, returning Strike it Rich and up to two other cards from exile to your graveyard. |
10 | Cast Strike it Rich from your graveyard for its flashback cost by paying |
11 | Thousand-Year Storm triggers, copying it a number of times equal to the number of instants and sorceries you've cast this turn. |
12 | Resolve all copies of Strike it Rich, creating at least four Treasure tokens. |
13 | Cast Pull from Eternity for its escape cost by paying and exiling three cards from your graveyard. |
14 | Thousand-Year Storm triggers, copying it a number of times equal to the number of instants and sorceries you've cast this turn. |
15 | Resolve all copies of Pull from Eternity, returning Strike it Rich and at least three other cards from exile to your graveyard. |
16 | Repeat steps 10-15. |
Results
What do I get from this combo?
| Infinite colored mana | |
| Infinite storm count |
Combo Metadata
8
DECKS
0.00%
OF 822339 ELIGIBLE DECKS
Rank 25680
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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