Inspirit, Flagship Vessel + Magistrate's Scepter + Bloodthirster Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield (Bloodthirster without summoning sickness on the battlefield).
- Bloodthirster cannot be blocked by an opponent. Inspirit has one or more charge counters on it.
Steps
How does this combo work?
- 1At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- 2Deal combat damage to an opponent using Bloodthirster, triggering its ability, causing you to untap it and to get an additional combat phase after this one.
- 3Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- 4Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 5Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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