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Inspirit, Flagship Vessel + Magistrate's Scepter + Aurelia, the Warleader Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • An opponent cannot block and kill Aurelia. Inspirit has one or more charge counters on it.
  • Steps

    How does this combo work?

    • 1
      At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
    • 2
      Declare Aurelia as an attacker, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one.
    • 3
      Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
    • 4
      Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
    • 5
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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