Inspirit, Flagship Vessel
Magistrate's Scepter
Aurelia, the Warleader
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| An opponent cannot block and kill Aurelia. Inspirit has one or more charge counters on it. |
Steps
How does this combo work?
1 | At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. |
2 | Declare Aurelia as an attacker, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one. |
3 | Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. |
4 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
27
DECKS
0.00%
OF 638432 ELIGIBLE DECKS
Rank 21682
MOST PLAYED OF 55234 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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