Abdel Adrian, Gorion's Ward
Siren's Ruse
Ardent Elementalist
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Ardent Elementalist in exile. | |
| Siren's Ruse in hand. | |
| You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Siren's Ruse exiled by Abdel Adrian. Ardent Elementalist exiled by Abdel Adrian. You have enough mana to cast Siren's Ruse. |
Steps
How does this combo work?
1 | Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. |
2 | Abdel Adrian leaves the battlefield, returning Ardent Elementalist and all other cards that were exiled with it to the battlefield. |
3 | Abdel Adrian and Ardent Elementalist trigger. |
4 | Resolve the Ardent Elementalist trigger, returning Siren's Ruse from your graveyard to your hand. |
5 | Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Siren's Ruse. |
6 | Resolve the Abdel Adrian trigger, exiling Ardent Elementalist and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite blinking of nonland permanents you control | |
| Infinite magecraft triggers |
Combo Metadata
4
DECKS
0.00%
OF 822339 ELIGIBLE DECKS
Rank 30139
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.