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Zinnia, Valley's Voice + Aang, the Last Airbender + Peregrine Drake Combo

  • Prerequisites

    What do I need to start this combo?

    • Zinnia on the battlefield.
    • Aang and Peregrine Drake in hand.
    • You control up to five lands that can tap to produce at least {4}.
    • {7}{w}{u} at most available
  • Steps

    How does this combo work?

    • 1
      Cast Peregrine Drake by paying {4}{u} plus an additional {2} for its offspring cost.
    • 2
      When Peregrine Drake enters the battlefield, it triggers twice. Resolve the first trigger, untapping up to five lands.
    • 3
      Holding priority, activate up to five lands by tapping them, adding at least {4}.
    • 4
      Resolve the second Peregrine Drake trigger, creating a token copy of it that is 1/1.
    • 5
      When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands.
    • 6
      Activate up to five lands by tapping them, adding at least {4}.
    • 7
      Cast Aang by paying {3}{w} plus an additional {2} for its offspring cost.
    • 8
      When Aang enters, it triggers twice. Resolve the first trigger, airbending the nontoken Peregrine Drake.
    • 9
      Resolve the second Aang trigger, creating a token copy of it that is 1/1. Put the token into your graveyard due to the legend rule.
    • 10
      The token Aang's enter-the-battlefield ability triggers, airbending Aang.
    • 11
      Cast Peregrine Drake from exile by paying {2} plus an additional {2} for its offspring cost.
    • 12
      Repeat steps 2 through 6 once.
    • 13
      Cast Aang from exile by paying {2} plus an additional {2} for its offspring cost.
    • 14
      Repeat from step 8.
  • Results

    What do I get from this combo?

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite storm count
    • Infinite untap of lands you control
    • Infinitely powerful creature

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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