Charismatic Conqueror
The Twelfth Doctor
Fortune Teller's Talent
Prerequisites
What do I need to start this combo?
| Charismatic Conqueror in your library (Charismatic Conqueror on top of your library in your library). | |
| The Twelfth Doctor and Fortune Teller's Talent on the battlefield (Fortune Teller's Talent is at least level 2 on the battlefield). | |
| You have not cast a spell from anywhere but your hand this turn. | |
Steps
How does this combo work?
1 | Cast Charismatic Conqueror from the top of your library by paying |
2 | Charismatic Conqueror's demonstrate ability triggers, causing you and an opponent to copy it. |
3 | Resolve the opponent's copy of Charismatic Conqueror, and then resolve your copy of Charismatic Conqueror. |
4 | When your Charismatic Conqueror token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to tap your Charismatic Conqueror token. |
5 | Resolve the original Charismatic Conqueror spell. |
6 | When the nontoken Charismatic Conqueror enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the nontoken Charismatic Conqueror, and causing the opponent to create a 1/1 Vampire creature token. |
7 | When the opponent's Vampire token enters the battlefield, both Charismatic Conquerors you control trigger, causing you to create at least one 1/1 Vampire creature token. |
8 | When your Vampire token enters the battlefield, the opponent's Charismatic Conqueror triggers, causing you to not tap the Vampire token, and causing the opponent to create a 1/1 Vampire creature token. |
9 | Repeat from step 7. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite creature tokens | |
| Infinite ETB for target opponent | |
| Infinite creature tokens for target opponent |
Combo Metadata
1
DECKS
0.00%
OF 663370 ELIGIBLE DECKS
Rank 37424
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.