Animation Module
Skyknight Squire
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You have a way to put a +1/+1 counter on a creature you control. | |
Steps
How does this combo work?
1 | Put a +1/+1 counter on a creature you control. |
2 | Animation Module triggers, causing you to pay |
3 | When the Servo enters the battlefield, Skyknight Squire triggers, putting a +1/+1 counter on it. |
4 | Animation Module triggers, holding priority, activate Krark-Clan Ironworks by sacrificing the Servo, adding . |
5 | Resolve the Animation Module trigger, causing you to pay |
6 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite sacrifice triggers | |
| Infinite death triggers | |
| Infinite colorless mana | |
| Infinite +1/+1 counters on a creature |
Combo Metadata
4
DECKS
0.00%
OF 2923992 ELIGIBLE DECKS
Rank 32100
MOST PLAYED OF 46969 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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