Animation Module
Archangel of Thune
Krark-Clan Ironworks
Soul's Attendant
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You have a way to cause a creature to enter the battlefield under your control. | |
Steps
How does this combo work?
1 | Cause a creature to enter the battlefield under your control. |
2 | Soul's Attendant triggers, causing you to gain 1 life. |
3 | Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. |
4 | Animation Module triggers for each counter placed this way. |
5 | Resolve all but one Animation Module trigger, choosing not to pay. |
6 | Resolve the last Animation Module trigger, causing you to pay |
7 | When the Servo enters the battlefield, Soul's Attendant triggers. |
8 | Holding priority, activate Krark-Clan Ironworks by sacrificing the Servo, adding . |
9 | Resolve the Soul's Attendant trigger, causing you to gain 1 life. |
10 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite +1/+1 counters | |
| Infinite colorless mana | |
| Infinite creature tokens | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite lifegain | |
| Infinite lifegain triggers | |
| Infinite LTB | |
| Infinite sacrifice triggers |
Combo Metadata
5
DECKS
0.00%
OF 3462253 ELIGIBLE DECKS
Rank 28788
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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