Krark-Clan Ironworks
Spine of Ish Sah
Sculpting Steel
Starnheim Courser
Prerequisites
What do I need to start this combo?
| Sculpting Steel in hand. | |
| All other permanents on the battlefield. | |
Steps
How does this combo work?
1 | Cast Sculpting Steel by paying |
2 | When Sculpting Steel enters, its first ability triggers, destroying a permanent. |
3 | Activate Krark-Clan Ironworks by sacrificing Sculpting Steel, adding . |
4 | Sculpting Steel's second ability triggers, returning it from your graveyard to your hand. |
5 | Repeat. |
Results
What do I get from this combo?
| Destroy all permanents opponents control on each of your turns | |
| Lock | |
| Mass Land Denial |
Combo Metadata
49
DECKS
0.00%
OF 4358491 ELIGIBLE DECKS
Rank 18655
MOST PLAYED OF 58882 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Kataki, War's Wage
4.4%inclusion20 decks452 decks
Gandalf the White
0.6%inclusion18 decks2.86K decks
Oswald Fiddlebender
0.1%inclusion2 decks2.21K decks
Breya, Etherium Shaper
0.0%inclusion2 decks21.6K decks
Ragost, Deft Gastronaut
0.0%inclusion2 decks17.1K decks
Urza, Lord Protector
0.0%inclusion1 decks4.29K decks
Sydri, Galvanic Genius
0.0%inclusion1 decks2.95K decks
Elsha of the Infinite
0.0%inclusion1 decks4.85K decks
Gerrard, Weatherlight Hero
0.2%inclusion1 decks500 decks
Jan Jansen, Chaos Crafter
0.0%inclusion1 decks5.16K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands