Ketramose, the New Dawn
Containment Construct
Starving Revenant
Witch-king of Angmar
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You have at least eight permanent cards in your graveyard. You have a card in hand. Your life total is at least 2. |
Steps
How does this combo work?
1 | Activate Witch-king of Angmar by discarding a card. |
2 | Containment Construct triggers, exiling the discarded card with the ability to play it until end of turn. |
3 | Ketramose triggers, causing you to draw a card and lose 1 life. |
4 | Starving Revenant triggers, causing you to gain 1 life and an opponent to lose 1 life. |
5 | Resolve the Witch-king of Angmar ability. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite self-discard triggers | |
| Near-infinite lifeloss | |
| Near-infinite lifegain triggers | |
| Infinite draw triggers | |
| Exile your library with the ability to play the exiled cards until end of turn | |
| Infinite rummaging |
Combo Metadata
2
DECKS
0.00%
OF 1009969 ELIGIBLE DECKS
Rank 34852
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.