Worms of the Earth
Indestructibility
Prerequisites
What do I need to start this combo?
| Worms of the Earth and Indestructibility in hand. | |
Steps
How does this combo work?
1 | Cast Worms of the Earth. |
2 | Cast Indestructibility enchanting Worms of the Earth. |
3 | Player's can not play lands or have lands enter the battlefield, and paying the cost to remove Worms of the Earth does not destroy it due to Indestructibility |
Results
What do I get from this combo?
| Lands can't enter the battlefield | |
| Lock | |
| Mass Land Denial |
Combo Metadata
7
DECKS
0.00%
OF 2172561 ELIGIBLE DECKS
Rank 36052
MOST PLAYED OF 60944 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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