Phantom Train
Fiend Hunter
Hero of the Dunes
Prerequisites
What do I need to start this combo?
| Fiend Hunter in hand. | |
| Phantom Train and Hero of the Dunes on the battlefield. | |
Steps
How does this combo work?
1 | Cast Fiend Hunter by paying its mana cost. |
2 | When Fiend Hunter enters, its first ability triggers, exiling Hero of the Dunes. |
3 | Activate Phantom Train by sacrificing Fiend Hunter. |
4 | When Fiend Hunter dies, its second ability triggers, returning Hero of the Dunes from exile to the battlefield. |
5 | When Hero of the Dunes enters, it triggers, returning Fiend Hunter from your graveyard to the battlefield. |
6 | When Fiend Hunter enters, its first ability triggers, exiling Hero of the Dunes. |
7 | Resolve the Phantom Train ability. |
8 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite death triggers | |
| Infinite sacrifice triggers |
Combo Metadata
1
DECKS
0.00%
OF 789351 ELIGIBLE DECKS
Rank 38327
MOST PLAYED OF 45298 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.