Divine Intervention
Cemetery Desecrator
Prerequisites
What do I need to start this combo?
| Divine Intervention on the battlefield. | |
| Cemetery Desecrator in hand. | |
| Divine Intervention has at least one intervention counter on it. A player has a card in their graveyard with mana value equal to, or greater than, the number of intervention counters on Divine Intervention. | |
Steps
How does this combo work?
1 | Cast Cemetery Desecrator by paying |
2 | Cemetery Desecrator enters the battlefield, exiling a card from a graveyard with mana value equal to, or greater than, the number of intervention counters on Divine Intervention, and removing all intervention counters from Divine Intervention. |
3 | Divine Intervention's second ability triggers, causing the game to end in a draw. |
Results
What do I get from this combo?
| Draw the game |
Combo Metadata
17
DECKS
0.00%
OF 1693412 ELIGIBLE DECKS
Rank 20678
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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