Dark Leo & Shredder
Archfiend of Despair
Prerequisites
What do I need to start this combo?
| Archfiend of Despair on the battlefield. | |
| Dark Leo & Shredder in hand or on the battlefield or in the command zone. | |
| An opponent cannot block Dark Leo & Shredder if it's on the battlefield, or another creature you control otherwise. Dark Leo & Shredder doesn't have summoning sickness if it's on the battlefield. You control at least four Ninjas. | |
| plus commander tax if applicable if Dark Leo & Shredder isn't on the battlefield available |
Steps
How does this combo work?
1 | Declare Dark Leo & Shredder as an attacker if it's on the battlefield, or another creature you control otherwise. |
2 | If Dark Leo & Shredder isn't on the battlefield, when the declared creature is unblocked, cast Dark Leo & Shredder either from your hand or from the command zone for its sneak cost by paying plus commander tax if applicable and returning the unblocked attacker to your hand. |
3 | Deal combat damage using Dark Leo & Shredder, triggering its second ability, creating a 1/1 Ninja creature token and causing the opponent to lose half their life total, rounded up. |
4 | At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose the rest of their life total. |
Results
What do I get from this combo?
| Infinite lifeloss for target opponent |
Combo Metadata
180
DECKS
0.06%
OF 279220 ELIGIBLE DECKS
Rank 9756
MOST PLAYED OF 50388 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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