Orcish Bowmasters
Flumph
Prerequisites
What do I need to start this combo?
| Orcish Bowmasters and Flumph on the battlefield. | |
| You have a way to give Flumph indestructible. You have a way to deal damage to Flumph. |
Steps
How does this combo work?
1 | Give Flumph indestructible, if needed. |
2 | Deal damage to Flumph. |
3 | Flumph triggers, causing you and an opponent to draw a card. |
4 | Orcish Bowmasters triggers, dealing 1 damage to Flumph and causing you to amass Orcs 1. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite +1/+1 counters on certain creatures | |
| Near-infinite card draw for target opponent | |
| Near-infinite draw triggers for target opponent |
Combo Metadata
737
DECKS
0.03%
OF 2246759 ELIGIBLE DECKS
Rank 5492
MOST PLAYED OF 65020 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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