Animate Dead
Brotherhood Outcast
Dance of the Dead
Phantom Train
Prerequisites
What do I need to start this combo?
| Phantom Train on the battlefield. | |
| Animate Dead in hand. | |
| Brotherhood Outcast and Dance of the Dead in your graveyard. | |
Steps
How does this combo work?
1 | Cast Animate Dead by paying |
2 | When Animate Dead enters, it trigger, returning Brotherhood Outcast from your graveyard to the battlefield and attaching Animate Dead to it. |
3 | When Brotherhood Outcast enters, it triggers, targeting Dance of the Dead. |
4 | Holding priority, activate Phantom Train by sacrificing Brotherhood Outcast. |
5 | Resolve the Brotherhood Outcast trigger, returning Dance of the Dead from your graveyard to the battlefield. |
6 | When Dance of the Dead enters, it trigger, returning Brotherhood Outcast from your graveyard to the battlefield and attaching Dance of the Dead to it. |
7 | When Brotherhood Outcast enters, it triggers, targeting Animate Dead. |
8 | Holding priority, activate Phantom Train by sacrificing Brotherhood Outcast. |
9 | Resolve the Brotherhood Outcast trigger, returning Animate Dead from your graveyard to the battlefield. |
10 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite death triggers | |
| Infinite sacrifice triggers |
Combo Metadata
1
DECKS
0.00%
OF 1076649 ELIGIBLE DECKS
Rank 41599
MOST PLAYED OF 49490 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.