Myrkul, Lord of Bones
Ondu Spiritdancer
Archon of Sun's Grace
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You have a way to kill Ondu Spiritdancer. |
Steps
How does this combo work?
1 | Kill Ondu Spiritdancer. |
2 | Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment. |
3 | When the token Ondu Spiridancer enters the battlefield, it and Archon of Sun's Grace trigger. |
4 | Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token. |
5 | Resolve the Ondu Spiritdancer trigger, creating a token copy of itself. |
6 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite Ondu Spiritdancer tokens that are enchantments |
Combo Metadata
2341
DECKS
0.31%
OF 746168 ELIGIBLE DECKS
Rank 1675
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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