Wheel of Sun and Moon
Displacer Kitten
Micromancer
Opposition Agent
Dark Ritual
Scheming Symmetry
Prerequisites
What do I need to start this combo?
| Wheel of Sun and Moon, Displacer Kitten, and Opposition Agent on the battlefield. | |
| All other cards in hand. | |
| Wheel of Sun and Moon attached to you. | |
Steps
How does this combo work?
1 | Cast Micromancer by paying |
2 | Micromancer enters the battlefield and triggers, searching your library for Dark Ritual and putting it into your hand. |
3 | Cast Dark Ritual by paying . |
4 | Displacer Kitten triggers, blinking Micromancer. |
5 | Micromancer triggers, searching your library for Scheming Symmetry and putting it into your hand. |
6 | Dark Ritual resolves, adding and going to the bottom of your library. |
7 | Cast Scheming Symmetry by paying , targeting any two players. |
8 | Displacer Kitten triggers, blinking Micromancer. |
9 | Micromancer triggers, searching your library for Dark Ritual and putting it into your hand. |
10 | Scheming Symmetry triggers, exiling a card from each targeted opponent's library due to Opposition Agent's effect, and going to the bottom of your library. |
11 | Repeat from step 3. |
Results
What do I get from this combo?
| Exile each opponent's library | |
| Infinite black mana | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite magecraft triggers | |
| Infinite storm count |
Combo Metadata
1
DECKS
0.00%
OF 554269 ELIGIBLE DECKS
Rank 43404
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.