Eirdu, Carrier of Dawn
Sin, Unending Cataclysm
Umbral Collar Zealot
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Eirdu as Isilu, Carrier of Twilight on the battlefield and Sin without a -1/-1 counter on it on the battlefield). | |
| You control another nontoken creature with base toughness 2 or greater that does not have a -1/-1 counter on it. |
Steps
How does this combo work?
1 | Activate Umbral Collar Zealot by sacrificing the additional creature. |
2 | When the creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. |
3 | Resolve the Umbral Collar Zealot ability. |
4 | Activate Umbral Collar Zealot by sacrificing Sin. |
5 | When Sin dies, it triggers twice. |
6 | Resolve the first trigger, returning Sin from your graveyard to the battlefield with a -1/-1 counter on it. As Sin enters, remove the -1/-1 counter from the creature sacrificed in step 1, causing Sin to enter with a +1/+1 counter on it instead. |
7 | Resolve the second Sin trigger, putting the counters it had on it when it was sacrificed onto a creature you control and failing to shuffle it into your library as it's no longer in your graveyard. |
8 | Resolve the Umbral Collar Zealot ability from step 4. |
9 | Repeat. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite LTB | |
| Infinite death triggers | |
| Infinite sacrifice triggers | |
| Infinite surveil | |
| Infinite +1/+1 counters on creatures you control |
Combo Metadata
1
DECKS
0.00%
OF 99843 ELIGIBLE DECKS
Rank 41211
MOST PLAYED OF 48292 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.