Blinking Spirit
Intruder Alarm
Prerequisites
What do I need to start this combo?
| Intruder Alarm on the battlefield. | |
| Blinking Spirit in hand. | |
| Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate all mana producing creatures you control by tapping them, adding at least |
2 | Cast Blinking Spirit by paying |
3 | When Blinking Spirit enters, Intruder Alarm triggers, untapping all creatures. |
4 | Activate Blinking Spirit by paying |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures | |
| Infinite untap of creatures you control |
Combo Metadata
526
DECKS
0.03%
OF 1966194 ELIGIBLE DECKS
Rank 5672
MOST PLAYED OF 50388 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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