Displacer Kitten
Intruder Alarm
Flickering Ward
Prerequisites
What do I need to start this combo?
| Flickering Ward in hand. | |
| Displacer Kitten and Intruder Alarm on the battlefield. | |
| Creatures you control can tap to produce at least . |
Steps
How does this combo work?
1 | Activate any number of creatures you control by tapping them, adding at least . |
2 | Cast Flickering Ward by paying its mana cost, targeting any creature you control except Displacer Kitten. |
3 | Displacer Kitten triggers, blinking itself. |
4 | When Displacer Kitten enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
5 | Resolve the Flickering Ward spell. |
6 | Activate Flickering Ward by paying , returning it from the battlefield to your hand. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite mana creatures you control can produce | |
| Infinite blinking | |
| Infinite untap of all creatures |
Combo Metadata
12
DECKS
0.00%
OF 1682855 ELIGIBLE DECKS
Rank 22613
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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