Lumbering Battlement
Felidar Guardian
Deadeye Navigator
Prerequisites
What do I need to start this combo?
| Felidar Guardian in exile (Felidar Guardian exiled by Lumbering Battlement in exile). | |
| Lumbering Battlement and Deadeye Navigator on the battlefield. | |
| Deadeye Navigator is paired with Lumbering Battlement. | |
Steps
How does this combo work?
1 | Activate Lumbering Battlement by paying |
2 | Lumbering Battlement leaves the battlefield, causing Felidar Guardian to return to the battlefield. |
3 | Felidar Guardian and Lumbering Battlement enter the battlefield, triggering Felidar Guardian's ability, Lumbering Battlement's ability, and Deadeye Navigator's ability twice. |
4 | Resolve both Deadeye Navigator triggers, choosing not to pair. |
5 | Resolve the Lumbering Battlement trigger, exiling Felidar Guardian until Lumbering Battlement leaves the battlefield. |
6 | Resolve the Felidar Guardian trigger, blinking Lumbering Battlement. |
7 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite creature ETB | |
| Infinite creature LTB |
Combo Metadata
235
DECKS
0.01%
OF 2354187 ELIGIBLE DECKS
Rank 10740
MOST PLAYED OF 67528 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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