Cephalid Illusionist
Nomads en-Kor
Prerequisites
What do I need to start this combo?
| Cephalid Illusionist and Nomads en-Kor on the battlefield. |
Steps
How does this combo work?
1 | Activate Nomads en-Kor by paying |
2 | Cephalid Illusionist triggers, causing you to mill three cards. |
3 | Resolve the Nomads en-Kor ability. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite self-mill |
Combo Metadata
1099
DECKS
0.05%
OF 2103655 ELIGIBLE DECKS
Rank 3823
MOST PLAYED OF 55234 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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