Sage of Hours
Spellbinder
Beacon of Immortality
Light of Promise
Prerequisites
What do I need to start this combo?
| Beacon of Immortality in exile (Beacon of Immortality exiled by Spellbinder in exile). | |
| All other permanents on the battlefield. | |
| Light of Promise attached to Sage of Hours.Spellbinder attached to a creature that can attack this turn and that cannot be blocked and killed by an opponent. Your life total is at least 5. |
Steps
How does this combo work?
1 | Deal combat damage to an opponent using the creature that has Spellbinder attached. |
2 | Spellbinder triggers, casting a copy of Beacon of Immortality without paying its mana cost. |
3 | Resolve the copy of Beacon of Immortality, doubling your life total. |
4 | Sage of Hours triggers, putting a number of +1/+1 counters on it equal to the life you gained. |
5 | Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. |
6 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
1
DECKS
0.00%
OF 1682855 ELIGIBLE DECKS
Rank 42489
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.