Abdel Adrian, Gorion's Ward
Blur
Archaeomancer
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Archaeomancer in exile (Archaeomancer exiled by Abdel Adrian in exile). | |
| Blur in hand. | |
| You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Blur exiled by Abdel Adrian. | |
Steps
How does this combo work?
1 | Cast Blur by paying its mana cost, blinking Abdel Adrian. |
2 | Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. |
3 | Abdel Adrian and Archaeomancer trigger. |
4 | Resolve the Archaeomancer trigger, returning Blur from your graveyard to your hand. |
5 | Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur. |
6 | Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Near-infinite ETB | |
| Infinite draw triggers | |
| Near-infinite storm count | |
| Near-infinite LTB | |
| Near-infinite magecraft triggers | |
| Near-infinite creature tokens | |
| Near-infinite blinking of nonland permanents you control |
Combo Metadata
1943
DECKS
0.11%
OF 1720057 ELIGIBLE DECKS
Rank 1993
MOST PLAYED OF 44506 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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