Abdel Adrian, Gorion's Ward
Siren's Ruse
Archaeomancer
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Archaeomancer in exile. | |
| Siren's Ruse in hand. | |
| You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Siren's Ruse exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Siren's Ruse. |
Steps
How does this combo work?
1 | Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. |
2 | Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. |
3 | Abdel Adrian and Archaeomancer trigger. |
4 | Resolve the Archaeomancer trigger, returning Siren's Ruse from your graveyard to your hand. |
5 | Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Siren's Ruse. |
6 | Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite blinking of nonland permanents | |
| Infinite magecraft triggers |
Combo Metadata
571
DECKS
0.03%
OF 1784795 ELIGIBLE DECKS
Rank 5062
MOST PLAYED OF 46394 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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