Mind Over Matter
Kwain, Itinerant Meddler
Prerequisites
What do I need to start this combo?
| Mind Over Matter and Kwain on the battlefield (Kwain without summoning sickness on the battlefield). |
Steps
How does this combo work?
1 | Activate Kwain by tapping it, allowing each player to draw a card and gain 1 life if they draw a card. |
2 | Activate Mind Over Matter by discarding a card, untapping Kwain. |
3 | Repeat. |
Results
What do I get from this combo?
| Infinite looting | |
| Infinite self-discard triggers | |
| Infinite draw triggers | |
| Near-infinite card draw for each opponent | |
| Near-infinite draw triggers for each opponent | |
| Near-infinite lifegain | |
| Near-infinite lifegain triggers | |
| Near-infinite draw triggers for target opponent | |
| Near-infinite lifegain triggers for opponents | |
| Near-infinite lifegain for opponents |
Combo Metadata
1993
DECKS
0.09%
OF 2342437 ELIGIBLE DECKS
Rank 2715
MOST PLAYED OF 66862 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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