Halo Fountain
Intruder Alarm
March of the Machines
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Halo Fountain does not have summoning sickness. You control a creature that can tap to produce at least . |
Steps
How does this combo work?
1 | Activate a creature you control by tapping it, adding . |
2 | Activate Halo Fountain's first ability by paying , tapping and untapping it, creating a 1/1 Citizen creature token. |
3 | When the Citizen enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of all creatures |
Combo Metadata
9
DECKS
0.00%
OF 1682855 ELIGIBLE DECKS
Rank 24708
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Belisarius Cawl
0.3%inclusion3 decks1.02K decks
Shorikai, Genesis Engine
0.0%inclusion2 decks19.7K decks
Prava of the Steel Legion // Thrasios, Triton Hero
0.8%inclusion1 decks121 decks
Kenrith, the Returned King
0.0%inclusion1 decks27.3K decks
Dynaheir, Invoker Adept
0.1%inclusion1 decks1.34K decks
Marneus Calgar
0.0%inclusion1 decks14.5K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands