Halo Fountain
Intruder Alarm
Ensoul Artifact
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Halo Fountain does not have summoning sickness. You control a creature that can tap to produce at least . Ensoul Artifact attached to Halo Fountain. |
Steps
How does this combo work?
1 | Activate a creature you control by tapping it, adding . |
2 | Activate Halo Fountain's first ability by paying , tapping and untapping it, creating a 1/1 Citizen creature token. |
3 | When the Citizen enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite creature tokens | |
| Infinite ETB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of all creatures |
Combo Metadata
2
DECKS
0.00%
OF 1682855 ELIGIBLE DECKS
Rank 36215
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.