Chronomantic Escape
Sphinx of the Second Sun
Chameleon, Master of Disguise
Prerequisites
What do I need to start this combo?
| Chronomantic Escape in hand. | |
| Sphinx of the Second Sun and Chameleon on the battlefield (Chameleon as a copy of Sphinx of the Second Sun on the battlefield). | |
Steps
How does this combo work?
1 | Cast Chronomantic Escape by paying |
2 | At the beginning of your postcombat main phase, both copies of Sphinx of the Second Sun trigger, causing you to get two additional beginning phases after this phase. |
3 | Move to your first additional beginning phase. |
4 | At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself. |
5 | Repeat from step 3 one additional time. |
6 | At the beginning of your next upkeep, Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost. |
7 | Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it. |
8 | Repeat from step 2. |
Results
What do I get from this combo?
| Creatures cannot attack you |
Combo Metadata
2
DECKS
0.00%
OF 314230 ELIGIBLE DECKS
Rank 34080
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.