Immovable Rod
Sydri, Galvanic Genius
Paradise Mantle
Freed from the Real
Prerequisites
What do I need to start this combo?
| Freed from the Real in hand. | |
| All other permanents on the battlefield. | |
| Immovable Rod does not have summoning sickness. | |
Steps
How does this combo work?
1 | Activate Sydri by paying , making Immovable Rod a creature in addition to it's other types. |
2 | Cast Freed from the Real enchanting Immovable Rod. |
3 | Activate Paradise Mantle by paying |
4 | Activate Immovable Rod by tapping it to add . |
5 | Activate Freed from the Real by paying to untap Immovable Rod. |
6 | Immovable Rod triggers, venturing into the Lost Mine of Phandelver. |
7 | Each time you trigger the Dark Pool room ability, each opponent loses 1 life and you gain 1 life. |
8 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite colored mana | |
| Near-infinite creature tokens | |
| Near-infinite ETB | |
| Near-infinite lifegain | |
| Near-infinite lifegain triggers | |
| Near-infinite lifeloss | |
| Near-infinite LTB | |
| Near-infinite scry | |
| Near-infinite Treasure tokens | |
| Near-infinite ventures into the dungeon |
Combo Metadata
6
DECKS
0.00%
OF 903627 ELIGIBLE DECKS
Rank 27771
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.