Time Sieve
Myr Battlesphere
Teleportation Circle
Panharmonicon
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | At the beginning of your end step, Teleportation Circle triggers, blinking Myr Battlesphere. |
2 | When Myr Battlesphere enters the battlefield, its first ability triggers twice, creating eight 1/1 Myr artifact creature tokens. |
3 | Activate Time Sieve by tapping it and sacrificing five Myrs, causing you to take an extra turn after this one. |
4 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
168
DECKS
0.02%
OF 987589 ELIGIBLE DECKS
Rank 9627
MOST PLAYED OF 47273 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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