We Ride at Dawn
Acererak the Archlich
Intruder Alarm
Prerequisites
What do I need to start this combo?
| Acererak the Archlich in hand. | |
| We Ride at Dawn and Intruder Alarm on the battlefield. | |
| You have not completed or are currently venturing in Tomb of Annihilation. You control at least three untapped creatures, one of which must be black. |
Steps
How does this combo work?
1 | Cast Acererak the Archlich by tapping three creatures you control, one of which must be black. |
2 | When Acererak the Archlich enters the battlefield, its first ability and Intruder Alarm trigger. |
3 | Resolve the Acererak the Archlich trigger, returning it to your hand from the battlefield and causing you to venture into Lost Mine of Phandelver. |
4 | Resolve the Intruder Alarm trigger, untapping all creatures. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite +1/+1 counters | |
| Near-infinite colored mana | |
| Near-infinite creature tokens | |
| Near-infinite ETB | |
| Near-infinite lifegain | |
| Near-infinite lifegain triggers | |
| Near-infinite lifeloss | |
| Near-infinite LTB | |
| Near-infinite storm count | |
| Near-infinite Treasure tokens | |
| Near-infinite untap of all creatures | |
| Near-infinite ventures into the dungeon |
Combo Metadata
2
DECKS
0.00%
OF 816670 ELIGIBLE DECKS
Rank 35626
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.