Cephalid Illusionist
Nomads en-Kor
Narcomoeba
Dread Return
Thassa's Oracle
Prerequisites
What do I need to start this combo?
| Cephalid Illusionist and Nomads en-Kor on the battlefield. | |
| All other cards in your library. |
Steps
How does this combo work?
1 | Activate Nomads en-Kor, targeting Cephalid Illusionist. |
2 | Mill 3. |
3 | Repeat this process until you mill your entire library. |
4 | When you mill Narcomoeba, put it on the battlefield. |
5 | Flashback Dread Return, sacrificing Nomads en-Kor, Cephalid Illusionist, and Narcomoeba, targeting Thassa's Oracle. |
6 | Resolve Thassa's Oracle's trigger with no cards in your library. |
Results
What do I get from this combo?
| Infinite self-mill | |
| Win the game |
Combo Metadata
294
DECKS
0.02%
OF 1254543 ELIGIBLE DECKS
Rank 9371
MOST PLAYED OF 66524 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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