Radiant Solar
Sefris of the Hidden Ways
White Plume Adventurer
Fiend Hunter
Prerequisites
What do I need to start this combo?
| Radiant Solar and Sefris of the Hidden Ways on the battlefield. | |
| White Plume Adventurer and Fiend Hunter in hand. | |
| You are currently venturing in Tomb of Annihilation in the Trapped Entry room. | |
Steps
How does this combo work?
1 | Cast Fiend Hunter by paying its mana cost. |
2 | When Fiend Hunter enters, it and Radiant Solar trigger. |
3 | Resolve the Fiend Hunter trigger, exiling White Plume Adventurer. |
4 | Resolve the Radiant Solar trigger, venturing into the Oubliette room, causing you to discard a card and then sacrifice Fiend Hunter. |
5 | When Fiend Hunter dies, it triggers, returning White Plume Adventurer from exile to the battlefield. |
6 | When White Plume Adventurer enters, it and Radiant Solar trigger. |
7 | Resolve the White Plume Adventurer trigger, venturing into the Cradle of the Death God room, creating a 4/4 legendary The Atropal creature token and completing Tomb of Annihilation. |
8 | If you control two or more The Atropal tokens, put all but one into your graveyard due to the legend rule. |
9 | Sefris' second ability triggers, returning Fiend Hunter from your graveyard to the battlefield. |
10 | When Fiend Hunter enters, it and Radiant Solar trigger. |
11 | Resolve the Fiend Hunter trigger, exiling White Plume Adventurer. |
12 | Resolve the Radiant Solar trigger from step 10, venturing into Tomb of Annihilation and into the Trapped Entry room, causing each player to lose 1 life. |
13 | Resolve the Radiant Solar trigger from step 6, venturing into the Oubliette room, causing you to discard a card and then sacrifice Fiend Hunter. |
14 | Repeat from step 5. |
Results
What do I get from this combo?
| Near-infinite ETB | |
| Near-infinite LTB | |
| Near-infinite death triggers | |
| Near-infinite lifeloss for all players | |
| Near-infinite sacrifice triggers |
Combo Metadata
79
DECKS
0.01%
OF 1149094 ELIGIBLE DECKS
Rank 15385
MOST PLAYED OF 57510 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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