Dockside Extortionist
Time Sieve
Soulherder
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Opponents control at least five artifacts and/or enchantments. |
Steps
How does this combo work?
1 | At the beginning of your end step, Soulherder's second ability triggers, blinking Dockside Extortionist. |
2 | Dockside Extortionist enters the battlefield, triggering itself and Soulherder's first ability. |
3 | Resolve the Soulherder trigger, putting a +1/+1 counter on it. |
4 | Resolve the Dockside Extortionist trigger, creating at least five Treasure tokens. |
5 | Activate Time Sieve by tapping and sacrificing five Treasures, causing you to take an extra turn after this one. |
6 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
104
DECKS
0.02%
OF 515365 ELIGIBLE DECKS
Rank 11100
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Bjorna, Nightfall Alchemist // Wernog, Rider's Chaplain
2.0%inclusion74 decks3.61K decks
Breya, Etherium Shaper
0.1%inclusion22 decks18.7K decks
Cecily, Haunted Mage // Wernog, Rider's Chaplain
0.6%inclusion5 decks815 decks
Cecily, Haunted Mage // Sophina, Spearsage Deserter
0.1%inclusion1 decks866 decks
Esika, God of the Tree
0.0%inclusion1 decks21.6K decks
Akiri, Line-Slinger // Silas Renn, Seeker Adept
0.1%inclusion1 decks1.46K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands