Naru Meha, Master Wizard
Invasion of Alara
Prerequisites
What do I need to start this combo?
| Invasion of Alara // Awaken the Maelstrom on the battlefield. | |
| Naru Meha in hand. | |
| You control at least one creature. | |
| You are able to defeat Invasion of Alara. | |
Steps
How does this combo work?
1 | Defeat Invasion of Alara, triggering it, causing you to exile it and cast Awaken the Maelstrom. |
2 | Holding priority, cast Naru Meha by paying |
3 | When Naru Meha enters the battlefield, it triggers, copying Awaken the Maelstrom, targeting Naru Meha. |
4 | Resolve the copy of Awaken the Maelstrom, causing a player to draw two cards, then allowing you to put an artifact card from your hand onto the battlefield, then creating a token copy of Naru Meha, then putting three +1/+1 counters on creature(s) you control, and then destroying a permanent an opponent controls. |
5 | Put either Naru Meha into your graveyard due to the legend rule. |
6 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite magecraft triggers | |
| Infinite +1/+1 counters | |
| Infinite card draw for any number of players | |
| Infinite draw triggers for any number of players | |
| Destroy all permanents opponents control |
Combo Metadata
7
DECKS
0.00%
OF 478389 ELIGIBLE DECKS
Rank 26340
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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