Garth One-Eye
Teleportation Circle
Temporal Manipulation
Prerequisites
What do I need to start this combo?
| Temporal Manipulation in hand. | |
| Garth One-Eye and Teleportation Circle on the battlefield. | |
| You have not cast a copy of Regrowth using Garth's ability. Garth does not have summoning sickness. | |
Steps
How does this combo work?
1 | Cast Temporal Manipulation by paying |
2 | Activate Garth by tapping it, causing you to pay |
3 | Resolve Regrowth, returning Temporal Manipulation from your graveyard to your hand. |
4 | At the beginning of your end step, Teleportation Circle triggers, blinking Garth. |
5 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
18
DECKS
0.00%
OF 478389 ELIGIBLE DECKS
Rank 20227
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.