Marina Vendrell
Ghostly Dancers
Intruder Alarm
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| The Room has one half locked, and the other half unlocked. Creatures you control can tap to produce enough mana to unlock the locked Room. Marina does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate any number of creatures you control by tapping them, adding at least enough mana to unlock a locked Room you control. |
2 | Unlock any Room you control by paying its mana cost. |
3 | Ghostly Dancers' second ability triggers, creating a 3/1 Spirit creature token. |
4 | When the Spirit enters the battlefield, Intruder Alarm triggers, untap all creatures. |
5 | Activate Marina by tapping it, locking the Room that was unlocked in step 1. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite creature tokens | |
| Infinite mana creatures you control can produce | |
| Infinite unlocking of Rooms you control | |
| Infinite untap of all creatures |
Combo Metadata
675
DECKS
0.19%
OF 356116 ELIGIBLE DECKS
Rank 4297
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.